First off Id like to thank Scott and Brad for giving me the opportunity to write todays Guest Blog. Im really very proud to be the first German on here, after meeting Scott this year in Cologne in Germany on his Shoot it, Light it, Retouch it tour. (Or has Calvinizer Calvin Hollywood maybe also written a contribution!?!?)
Well, OK, just to be sure, I wont talk about photography in todays blog. Instead Ill devote my attention to the topic of Computer Generated Imaging.
The first time I came across CGI was about 4 years ago. I was so fascinated that I immediately gave up my job as advertising director with a major company in order to be able to concentrate completely on my own creative work. In 2009, along with my partner Thomas Bach, I set up a studio for photography, CGI and post production: we called it the bildbotschaft, which you could translate as the message of the picture but also as an an embassy for good pictures.
For me CGI is just like painting. The only limitation is your own imagination. Practically it is possible to use any motif you want to work with. Any object can be built up as a 3D model; then decide on any material you want, set up your scene, position your camera where you want it and light everything exactly as you imagine it should be lit. So many possibilities are available that you dont have in photography (when taking pictures of the real world). The scope is endless. The whole world is yours – to do with it what you wish. There are just no limitations.
I have just finished a motif which shows an Italian leaf blower. I should mention that in Germany all the vehicles used to clean the streets of a town or city are orange in colour, but you wont generally see a Lamborghini used to clean leaves off the streets ;-)
This motif is entirely realized using CGI, i.e. all the picture elements (vehicle, surroundings, leaves) are built up from polygons. In the pictures below you can see the respective polygon model, a lighting realisation without materials, and the materials selected.
For CGI I work mostly with Cinema4d und VUE Infinite, which I find is a good combination for almost all the tasks. After rendering, of course it goes into Photoshop to give it the appropriate look
for CGI in particular, you cant work without Photoshop.
To spark your interest in Computer Generated Imaging even further, here are another couple of motifs that we created last year:
I call this picture highway exit amusement park. It is a composite, made up of CGI elements and my own photographs. You can also find this beautiful and amusing picture in the book Graphis Photography Annual 2012, The Best of International Visual Communications. Winning this award is also something Im particularly proud of this year.
Some of you, Im sure, already know my light bulb motif.
About a year ago The National Association of Photoshop Professionals (NAPP) chose this picture as Image of the Week.
Beauty and the Beast (Autounion Type D)
And another NAPP Image of the Week: Aviatophobia. I remember there was some discussion on the web and in Corey Bakers blog about how I had created this picture. The answer is: CGI.
FullCGI of my Riva BG Viper II
Just 3 images of my series entitled Designer Drugs, which I created as a free artistic work in order to offer a new visual interpretation of designer drugs.
Here is my Rollercoaster. And I am still looking for a couple more volunteers to take a ride on it.
If you enjoy my work and would like to see more of my pictures, then Id like to invite you take a look at my NAPP Portfolio or to visit my website at bildbotschaft.com
I look forward to future contact.
P.S. Just to finish, Id really like to answer a question: Brad asked me in preparing for the blog whether I at the beginning of my work already know what the picture will look like in the end. Well, Brad, Id so like to answer that question with a yes, but the truth is that all my pictures develop as I work on them. Which is also really good!